Elandria
Elandria is a stereotypical High Fantasy setting. It's filled with magic, monsters, political intrigue, empires and kingdoms, and a vast array of races. The world itself is a flat world with one massive primary continent. The continent is surrounded on all sides by the Endless Ocean, which is, in fact, not endless as it spills infinitely into the void at the edges of the world. The north is the hottest region of the world, while the south is the coldest... because of magic... don't ask too many questions because I don't have answers.
The number of races is expansive in an effort to provide a nearly endless level of diversity to future characters. If you have a race you would like to see, just let me know and I'm sure we can work it in. I've added some twists or adjustments here and there to the classic fantasy races, but overall, the goal with Elandria is not to try and overturn the Fantasy Genre, but rather to tap into that delight of the magical, while still rooting it in the traditions we all know and love.
Races of Elandria
Humans
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Overview:
- Live predominately in the The Grand Stretch (West)
- Average magic talent
- Average physical talents
- Masters of horse-taming and sea-faring
- Short life-spans (80-120 years)
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Ethnicities:
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Samanid (Middle-eastern inspired)
- Telmaris (Western European inspired)
- Ainu (Japanese inspired)
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The Grand Stretch
Elves
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Overview:
- Live predominately in the Menalas forest (East)
- High magic talent
- Average physical talents
- Unique skills or magics related to their ethnicities
- Long life-spans (200-250 years)
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Ethnicities:
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Sun Elves (Dark brown skin, shades of blonde/golden hair)
- Moon Elves (Pure-white skin tones, pure white hair)
- Forest Elves (Pale skin tones, shades of brown hair)
- Dark Elves (Grey skin tones, pure black hair)
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The Menalas Forest
Dragon-kin
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Overview:
- Live predominately in the northern portion of The Spine of The World (North)
- High magic talent
- High physical talents
- Can switch between dragon and humanoid form
- Extremely long life-spans (500+ years)
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Ethnicities:
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Calamity Dragons (Ice, Storm, Poison, Lightning, Inferno)
- Cosmic Dragons (Light and Dark)
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The Spine of the World
Dwarves
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Overview:
- Live predominately in the southern portion of The Spine of the World (Central)
- Low magic talent
- High physical talents
- Excellent builders and crafters
- Average life-spans (150-200 years)
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Ethnicities:
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High-dwellers (Scandanavian inspired)
- Deep-dwellers (Earthy skin tones, varied shades of hair)
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The Deep-ways
Orcs
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Overview:
- Live predominately in the Redspire Wasteland (North)
- Low magic talent
- High physical talents
- Masters of war, endurance and willpower
- Short life-spans (80-120 years)
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Ethnicities:
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Battle-fiends (Green and brown skin tones, extremely powerful bodies)
- Long-shanks (Red and brown skin tones, thinner more agile bodies)
- All-seers (Blue and brown skin tones, blind but able to perceive the world through spirit senses)
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The Redspire Wasteland
Demons/Spirits
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Overview:
- Live predominately in The Southlands (South)
- High magic talent
- Low physical talents
- Born from and feed off the four elements
- Long life-spans (200-250 years)
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Ethnicities:
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- Air, Earth, Wind and Fire variants
- Two classifications based on whether they have a physical or elemental body
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The Southlands
Miscellaneous
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Half-giant
- Live predominately in the The Grand Stretch (West)
- Long life-spans (200-250 years)
- No ethnicities
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Goblin
- Live predominately in the Menalas forest (East)
- Average life-spans (150-200 years)
- No ethnicities
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Satyr
- Live predominately in the Menalas forest (East)
- Short life-spans (80-120 years)
- No ethnicities
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Halfling
- Live predominately in the The Grand Stretch (West)
- Short life-spans (80-120 years)
- No ethnicities
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Merfolk
- Live predominately in the Endless Sea
- Average life-spans (150-200 years)
- No ethnicities
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